Storytelling is an art, a talent of its own. The earliest forms of storytelling must have been verbal aided by drawings. Nevertheless, It has evolved. Our first meeting with stories are usually through our parents, telling us a story to help us sleep. But the paths fork as we continue through our lives. Comics and short stories come first, followed by light novels, complete novels and then audio books for those, who are too busy to read or have weak eyesight.
We look for stories due to a lot of reasons. We learn from true stories. We find an escape from the real world. If you talk to a bookworm about their books, they get so passionate that you want to grab the first book you see and dive right into them. You are compelled to see what they see and feel what they feel.
Storytelling has evolved drastically over the years. We now have movies, TV soaps, anime and what not. The method of storytelling that is being advocated here is RPGs which is acronym for Role Playing Games. People seem to unable to wrap their heads around the fact that stories can be told in such dynamic ways.
Novels were plain text, so they added illustrations, which according to many are obnoxious and disgraceful. However, a major school of people believe video games are too violent to be considered to be even remotely related to educated adults. There exist competitive games where the sole purpose is to win over other people, just like any other mental sport. The skills required are not just faster reflexes and better hand eye coordination but also the ability to foresee enemy strategies and counter acting them. Nevertheless, there are games that are meant for people to enjoy the story from all genres including horror, action, adventure, sorrow, fantasy, romance etc.
It never ceases to amaze me how one game can make people feel so many emotions in just one story.
I can never forget how scared I was when I first saw Dahaka, the keeper of timelines. He looked like a minotaur with horns shaped like infinity. He was all black ,surrounded by black mist, with white eyes. Oh the nightmares.
I was really happy, when the assassin pirate, Edward Kenway, returned home from his adventures after saving the world. He then took his young daughter on the seas with her as she was the only family he had left.
When you develop the powers of your character in the story, adding strengths that suit your playing style, unlike how the author wanted him to be, gives a feeling of fulfillment.
If you are a ‘Lord Of The Rings’ fan, you can see the graugs and the castles, climb on them, build your army. All these can’t be done in the book.
Just like novels, these games come in series. Many popular novels take to games to tell the story of the prequel or aftermath of the printed text. These games give the user a sense of achievement, very similar to finishing a page or chapter in the book. However, words can never signify the difficulty of 35 retries just to get through that one villain and the satisfaction of continuing the story after his death. A novel only gives credits to 10 people, but a game owes its creation to many times that number. The story of a haunted house becomes way more enthralling when you see the witch cut your arm and hear the chainsaw of the man following you rather than when you read of these things happening.
Novels and games have similar cons as well. They come at the cost of time, attention and money. There is piracy and duplication. They can leave you with nightmares or daydreams. Although, you will never end up strategizing your next moves and plan on exploiting your enemy’s weaknesses when you are reading a novel.
Albeit every person is made different. Some of us like apples, some oranges while some of us like both. You can like one and not hate the other. It all comes down to what your poison is.